GURPS Mass Combat [41] [42] Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters. GURPS Powers [43] Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities ie, advantages and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that acts like an enhancement rare or limitation to the power as a whole. Extends further the rules about magic, adding ceremonial, spirit, runic, freeform, material alchemy, herbalism , and real-world-inspired magic. Genre toolkits[ edit ] These books describe how to design and play campaigns in a particular genre , such as fantasy , science fiction or detective fiction.

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Iron Cross will let Allied players know their foe. Mortars, being much shorter ranged than howitzers and cannons, would probably have a TS of half bore. Weapons, vehicles, troop organizations. Find the off-road speed in MPH. As a thrust fan, this drops to 4 lbs per kW. Add the firepower, armor and mobility components, then divide by two. This would just be for the MG gunner; anyone else in the crew has their TS figured as above.

Also included are a cross-section of British weapons and equipment — from the very good to the very bad, from sidearms to the battleship King George V — and a host of campaign and adventure ideas for GMs.

Since then, I think I may have come up with a reasonably objective system that allows one to derive the TS value of a ground vehicle by formula. On top of all that, Motor Pool has advice on how to integrate vehicles into a roleplaying campaign, with details on how vehicle crews really lived and fought, from the difficulties of supply to getting their machine moving at all.

From Free French on the front lines to the fabled Resistance, there are plenty of great roleplaying opportunities, even in the shadow of Nazi occupation. The track HP have a different divisor because they are listed as HP per track for two tracks, while skirt HP if for all skirts combined. Find the average damage of the main gun; if the gun has both an armor-piercing and high-explosive component, only use the AP portion of the damage. Lift fans must be mounted in the body, thrust fans in the body or pods.

If the main vurps is not located in the turret, or the main gun is a MG, use the front body DR, divided by ten. This material is used here in accordance with the SJ Games online policy. Army and Marines were the backbone of the Allied war effort. Divide the front turret DR by ten. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads.

The material is not official and is not endorsed by Steve Jackson Games. If the main gun is not in a fully rotating mount eg, a Hetzer or StuGdivide that result by two. Light bomber crew point. Nothing ever panned out and the character was never run. TOP Related Posts.



This article is a skub. It has loads of numbers and expansion books. GURPS is the quintessential universal system; it is so flexible that you can bend it in half, fold it through itself, and then tie it in a 4-dimensional knot. It is the paragon of the simulationist category of games. Its detail is surpassed by I.


GURPS Character Sheet

RPG, tabletop, or online. New rules are kept to a minimum, while the actual history presentation is sprinkled with references to game play. Gufps the average damage of the main gun; if the gun has both an armor-piercing and high-explosive component, only use the AP portion of the damage. Go to our Sales Site.

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